tag:blogger.com,1999:blog-69812075525961416262024-03-13T17:54:53.681-07:00synth-blogNews about LFScript and other projects. Visit <a href="http://www.lfscript.org">lfscript.org</a>Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-6981207552596141626.post-69448411614165808232014-09-05T14:07:00.003-07:002014-09-05T14:13:06.066-07:00LFScript revision 27 releasedA bugfix, upgrades to newer versions of (B)LFS, some minor new features and UnionFS...<br />
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See the <a href="http://lfscript.org/wiki/index.php/ChangeLog" target="_blank">changelog</a> for details.<br />
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Also: <b>Big thanks</b> to everyone who has donated to the project in the last few months!Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-90290965333435023492014-08-05T07:23:00.001-07:002014-08-05T07:23:40.440-07:00LFScript revision 26 releasedLFScript revision 26 has just been released. As always, it includes scripts for the latest versions of LFS and BLFS.<div>
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<div>
A lot of new BLFS scripts have been tested and are now known to work properly. See the <a href="http://lfscript.org/wiki/index.php/Whitelist" target="_blank">Whitelist</a> for a complete list. Notable new entries on this list are gedit, gtk+3 and gparted.<div>
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Also included in this release is the MATE Desktop Environment. I've updated the scripts from an earlier release and also added them to the <a href="http://lfscript.org/wiki/index.php/MATE_Core" target="_blank">wiki</a>. </div>
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Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com1tag:blogger.com,1999:blog-6981207552596141626.post-75143858205080524572014-07-27T16:19:00.000-07:002014-07-27T16:19:17.253-07:00LFScript revision 25 releasedI've just released LFScript revision 25. It includes recent LFS and BLFS scripts where the core XFCE scripts are now known to work properly again.<br />
<br />
LFScript also got a few minor bugfixes and I've added a few modifications for running LFScript on ARM devices. My raspberri pi ARM build is still ongoing...<br />
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See the <a href="http://lfscript.org/wiki/index.php/ChangeLog" target="_blank">changelog</a> for details.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com1tag:blogger.com,1999:blog-6981207552596141626.post-72071604945607559852014-07-22T13:25:00.003-07:002014-07-22T13:25:50.248-07:00LFScript on ARMI'm currently building an LFS system on a (simulated) raspberry pi. LFClass can and has been compiled for ARM, which is the only thing that theoretically stood in the way of running LFScript on ARM.<br />
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I'm now testing whether the instructions at <a href="http://www.intestinate.com/pilfs/guide.html">http://www.intestinate.com/pilfs/guide.html</a> are enough to complete a build of LFS. It warned of a build time of 60+ hours.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com1tag:blogger.com,1999:blog-6981207552596141626.post-75351407018384543882014-07-18T15:06:00.001-07:002014-07-18T15:06:04.337-07:00LFScript revision 24 releasedJust released LFScript 4 revision 24. It includes scripts for very recent versions of LFS and BLFS. I've also slightly restructured the 'factory' and 'fsos' directories. <a href="http://lfscript.org/wiki/index.php/ChangeLog" target="_blank">Full changelog</a>.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-51248586117097261832014-07-06T09:01:00.004-07:002014-07-06T09:01:56.244-07:00LFScript revision 23 releasedMinor update which includes the latest versions of LFS and BLFS. This version should fix any build problems with LZO on i486 platforms.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-80550185679543100852014-06-28T16:32:00.003-07:002014-06-28T16:32:49.059-07:00Revision 22 will be released June 30thBetter late than never.<br />
<br />
LFScript 4 revision 22 has just finished building my new system, which means the scripts for the most recent versions of LFS and BLFS are confirmed to work. It is therefore almost ready to be released.<br />
<br />
This month I have been cleaning up the Wiki (removing a lot of hidden spam) and I've just updated the front page and Change Log in preparation of this release. The front page now explains more clearly what LFScript is and does, and what you can expect from each release.<br />
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I hope I can maintain this momentum and keep releasing new revisions at regular intervals.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-26450340416444887902012-02-12T11:00:00.000-08:002012-02-12T11:01:32.386-08:00Revision 21 released (unstable)Get it while it's still fresh, at <a href="http://www.lfscript.org/">www.lfscript.org</a>.<br />
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<b><span style="font-size: large;">Wiki</span></b><br />
<br />
There have been a lot of changes in the last couple of weeks; I have moved the site to a new wiki, the documentation is getting much better and I'm now maintaining my own custom scripts on the Wiki.<br />
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You can now also add your own packages to LFScript's next release by adding them to the Wiki.<br />
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<b><span style="font-size: large;">LFScript</span> </b><br />
<br />
There have been a lot of small but significant changes in LFScript itself (<a href="http://lfscript.org/wiki/index.php/ChangeLog">change log</a>).<br />
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And as predicted, I'm easily keeping up with the latest versions of LFS and BLFS and my own additions are developing nicely.<br />
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<span style="font-size: large;"><b>Stable vs. Unstable</b></span><br />
<br />
Because Mate is now working relatively good, I've decided it's time to get KDE and XFCE back into LFScript. This way I can soon stop calling LFScript rev 12 "stable" (and get rid of it) and the current line of revisions "unstable".<br />
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You can expect them at the end of this month at the latest.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-70857558575151125982012-01-23T13:39:00.000-08:002012-01-23T13:39:11.647-08:00Revision 19 released (unstable)A lot of updates and changes have been made. See the <a href="http://lfscript.org/docs/changelog.htm">changelog</a> for details.<br />
<br />
Some highlights:<br />
<ul>
<li>Added scripts for Maté, as a replacement for Gnome.</li>
<li>Added scripts for Compiz Fusion (desktop effects).</li>
<li>Live CD's can now be made without using UnionFS (livekernel). </li>
</ul>Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-14797202667184599682012-01-19T17:59:00.000-08:002012-01-19T17:59:56.170-08:00I'm removing the Gnome scripts...<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS6Nnu2D07tMmPTj5X0LLtovJNNOy654yCdIFFgnXZiXvR1CdCDSYzhQDtJQFYJIMSNsEOuf_cSU3RzQVradu76ejb23QIi52-5-VYI3jtRFpEeeZ5LSiXXlMm8JUaAgGU9vDdp4-WmiU/s1600/mate_1.1" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS6Nnu2D07tMmPTj5X0LLtovJNNOy654yCdIFFgnXZiXvR1CdCDSYzhQDtJQFYJIMSNsEOuf_cSU3RzQVradu76ejb23QIi52-5-VYI3jtRFpEeeZ5LSiXXlMm8JUaAgGU9vDdp4-WmiU/s400/mate_1.1" width="400" /></a></div>Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-26544255933715658922012-01-15T14:04:00.000-08:002012-01-15T14:04:04.831-08:00Revision 18 released (unstable)I've just released LFScript 4 revision 18.<br />
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<b><span style="font-size: large;">Changelog</span></b><br />
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<ul>
<li>Upgraded to LFS 9708.</li>
<li>
Upgraded to BLFS 9178. This also allowed me to remove a temporary
directory with scripts which where not up to date yet.
</li>
<li>
Started work on restoring the Gnome scripts. This will probably be
completed with next revision.
</li>
<li>
livekernel: Upgraded to Linux 3.2 (same kernel as the one used in LFS).
</li>
<li>
Created new kernel configuration files in the 'fsos' directory for Linux 3.2.
</li>
<li>
bootscripts: Moved configuration from post-installation to installation.
</li>
<li>
lfscript: Made the population of the fake root directory (filesystem
directories and symlinks to directories) independent of LFS.
</li>
</ul>Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com2tag:blogger.com,1999:blog-6981207552596141626.post-13048064427996305512012-01-11T08:59:00.000-08:002012-01-11T08:59:39.813-08:00Revision 17 released (unstable)This revision contains the ScriptFactoryII upgrade, and therefore also scripts for recent versions of LFS and BLFS.<br />
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- LFS r9706<br />
- BLFS r9174 (only Xorg and dependencies)<br />
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This revision is known to work without issues, but does not yet include Gnome, KDE and several other scripts that are in revision 12. Therefore it is still marked <i>unstable</i>.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-64868859281172226482012-01-09T11:39:00.000-08:002012-01-09T11:39:08.562-08:00New revision delayedI've decided to delay the release of a next revision for a couple of days for two reasons:<br />
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1. I found and resolved a bug in how LFScript detects script errors. I want to make sure this problem is truly fixed before release.<br />
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2. I've already adapted ScriptFactoryII to handle BLFS and I'm in the process of bringing the Xorg scripts up to date. They will probably be ready in a couple of hours, so I'd like to include them in next release too.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-87018407303401113792012-01-03T14:54:00.000-08:002012-01-03T14:54:53.855-08:00Happy New YearFirst of all: Happy New Year Everyone!<br />
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After some time off for the holidays, I will start releasing new revisions of LFScript on a weekly basis again (the first on the 8th of January).<br />
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You might also be happy to know that I've just finished working on a new version of the application which automatically extracts the commands from LFS and creates scripts out of them (ScriptFactory). This means that starting with next release, the LFS scripts will always be up to date again.<br />
<br />It also means that I'll be able to spend my time on upgrading the BLFS scripts, and work towards a new stable version of LFScript.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-33106232315728784962011-12-06T15:02:00.001-08:002011-12-06T15:05:57.991-08:00Revision 16 releasedI've just released LFScript 4 revision 16 and a new Live CD.<br />
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The Live CD can be run on 32-bit (i486, i586 and i686) and 64-bit architectures and now also has support for VMware Player (SCSI cd-rom, SCSI harddisks and sound card).Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-40956484281660642502011-11-28T15:49:00.001-08:002011-11-28T15:50:58.376-08:00Revision 15 releasedI've just released LFScript 4 revision 15. The main focus for this revision was making it possible to use LFScript on older 32-bit architectures.<br />
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As a result of this new revision, a second Live CD image has been created for use on i486 and i586 architectures.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-15424129146631665322011-11-20T05:55:00.001-08:002011-11-20T06:26:54.425-08:00Revision 14 Release NotesToday, I'm releasing LFScript 4 revision 14 (UNSTABLE) and an accompanying Live CD.<br /><br />The reason for the "UNSTABLE" mark is, that it does not include scripts for many popular applications, including any graphical environment.<br /><br />If you want to build a graphical system, use revision 12.<br /><br /><span style="font-size: large;"><b>Changelog</b></span><br /><br />For this revision I focused on proper Live CD creation. The changes listed here improve the Live CD creation process and improve the look of Live CD's that are branded with the 'fsos' script.<br /><br /><ul>
<li>LFScript now reloads /etc/profile, if it is created in a script.</li>
<li>Removed all unchecked scripts, which includes most BLFS scripts. If you want to build a graphical system, use revision 12.</li>
<li>Removed the scripts for previous LFS version.</li>
<li>Merged 'init.sh' with the 'buildiso' script.</li>
<li>Made several improvements in the 'buildiso' and 'livekernel' scripts.</li>
<li>Renamed 'fsos2' to just 'fsos'. The version number of fsos will from now on be the same as the LFScript revision that was used to create it.</li>
<li>Added a script to the 'fsos' directory that merges Live CD's of different architectures into a single image.</li>
<li>Updated and created the fsos kernel configurations for i386 and x86_64 systems.</li>
<li>Added the source SVG for the 'fsos_boot.png' isolinux splash screen.</li>
<li>Updated the 'fsos2' script and renamed it 'fsos-nox' (as it contains 'no X11'). Added a script 'fsos-nox-32' which adds software which only compiles on 32-bit systems (memtest86+).</li>
<li>Updated the documentation to reflect the current version.</li>
</ul>
<span style="font-size: large;"><b><br />New Live CD</b></span><br /><br />As a result of all the changes, I've been able to build a new Live CD. From now on Live CD's will carry the same version number as the LFScript revision that was used to create it. So, this new CD is "fsos4r14".<br /><br />Note that because revision 14 does not have scripts for X11, Gnome and KDE (revision 12 does), this Live CD is also without a graphical environment.<br /><br />Starting with this release, the same Live CD can be used to boot i686 (32-bit) systems and x86_64 (64-bit) systems<br /><br />This new Live CD is now the recommended host system to use when building LFScript 4.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-72274389088464206782011-11-13T08:47:00.001-08:002011-11-13T08:55:25.089-08:00Revision 13 Release NotesI'm about to release LFScript 4 revision 13 (unstable). Several important changes have been made, and will be made in the upcomming revisions. Therefore it is important to read the following release notes:<br /><br /><b><span style="font-size: large;">Weekly Release Cycle</span></b><br /><br />Revision 13 is the first in a new weekly release cycle. Revision 14 will be released no later than the 20th of November.<br /><br />Rev. 13's (and also the next few revisions) main reason for being is to commit several big behind-the-scenes enhancements that were made over the last few months. I'll mark these revisions as "unstable" because they have not been tested thoroughly.<br /><br />A new incarnation of ScriptFactory has been incorporated in LFClass which will allow me to keep up to date with recent versions of LFS, like I already did for BLFS up to a few months ago.<br /><br /><b><span style="font-size: large;">Change of License</span></b><br /><br />Beginning with revision 13, LFScript and all it's parts are released under the MIT (expat) License, and no longer under the GNU GPL.<br /><br />This change in Licence will not change anything in the way I'll be developing or distributing LFScript. If anything, you (the user) are getting more freedom in what you are allowed to do with my work.<br /><br />Read the <a href="http://www.opensource.org/licenses/mit-license.php">MIT-License on opensource.org</a> for more information.<br /><br /><b><span style="font-size: large;">LFS-7.0</span></b><br /><br />Rev. 13 includes scripts for a current development version of Linux From Scratch, which is slightly newer than LFS-7.0. These scripts are known to run without errors, but I have not yet tested an installed version of the system.<br /><br />LFS-7.0 brings a few small changes in the LFS filesystem hierarchy, which possibly breaks compatibility with the LFS-6.8 scripts that were included in the previous revisions of LFScript. Nevertheless, I decided to keep the LFS-6.8 scripts in revision 13 because I have not yet been able to update the BLFS scripts to a current version. While most BLFS packages may compile on an LFS-7.0 system, I have not tested this.<br /><br />With LFS-7.0, also the host system requirements have changed and unfortunately this means that you can not use any of the current LFScript Live CD's to build it. A new minimal Live CD is being prepared and will be released together with the revision of next week.<br /><br /><span style="font-size: large;"><b>Breaking Script Compatibility</b></span><br /><br />A recent blog post discussed a new script layout which I've decided to implement. I've also decided to merge the <span style="font-family: "Courier New",Courier,monospace;">compilation()</span> and <span style="font-family: "Courier New",Courier,monospace;">installation()</span> functions in the scripts. The LFS-7.0 scripts all include an empty <span style="font-family: "Courier New",Courier,monospace;">compilation()</span> function for now, to maintain compatibility with revision 12. But as soon as I've updated the BLFS scripts, these will be removed and compatibility will be lost, so you will then have to reorganize the contents of your custom scripts.<br /><br /><span style="font-size: large;"><b>Other small changes</b></span><br /><br />
<ul>
<li>When the MD5 checksum fails on a particular file, the file is automatically downloaded again from a mirror.</li>
<li>A few aspects of the host system are checked before building a system, and a warning is issued if it is determined it is unlikely you will be able to complete a build without error. This does not replace the need to ensure that your system meets the host system requirements yourself.</li>
<li>Some documentation files have been updated</li>
<li>The scripts in the 'ScriptFactory' directory have been slightly modified and are expected to be replaced entirely in one of the next revisions.</li>
</ul>
<span style="font-size: large;"><b>In conclusion</b></span><br /><br />If you want to be sure you'll be able to build and use a new system, you should not download revision 13 (unstable) but stick to revision 12 (stable) for now. If you want a bleeding edge system, get revision 13.<br />Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com2tag:blogger.com,1999:blog-6981207552596141626.post-82539046873572517312011-11-04T19:17:00.000-07:002011-11-04T19:17:53.856-07:00Revision 13: November 13I'll be working on LFScript again next week; Finishing LFS-7.0 scripts, adding some features and integrating <a href="http://www.marcelweb.nl/thunder/site/">Thunder</a> for the interactive configuration. If all goes well, I'll release revision 13 on the 13th of November.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-87005258034304909102011-10-23T16:41:00.000-07:002011-10-23T16:45:03.550-07:00Framebuffer funIn addition to making the scripts for LFS-7.0 almost ready for release, this weekend I've been playing with the Linux framebuffer and making it available in Java.<br />
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As a result, I decided to make LFScript show a bitmap header (in stead of plain colored text) if you are running it on the Linux console and have a framebuffer:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4z9jVf0ub0RwngtVmXlTG-5Hh0WVGFc7462CHV7RPrDUT3yPChNssCgRa7gho0pu9tNLzkmem4oQ4BvtJDNzSS6owBz62PaVZuXpwK3Qx2k5bzQqXfGBHLBK9-s4-T7i-EhKy3yKiBZM/s1600/image.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="150" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4z9jVf0ub0RwngtVmXlTG-5Hh0WVGFc7462CHV7RPrDUT3yPChNssCgRa7gho0pu9tNLzkmem4oQ4BvtJDNzSS6owBz62PaVZuXpwK3Qx2k5bzQqXfGBHLBK9-s4-T7i-EhKy3yKiBZM/s400/image.png" width="400" /></a></div>
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Compared to the text version:<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDaVtrwD5UrjtbTAwIwVcfw97XuZQsSP1bJrNsbTEeoGc_JWqSySshCeMQe6wfg9ZIqP77AJCLrR43CCb2KEVIvpz8FF3eYQ_oveD__L3RDghd5TW_nKNbCxDl2Mx0UG5GmdZqFf2z7T4/s1600/original.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhDaVtrwD5UrjtbTAwIwVcfw97XuZQsSP1bJrNsbTEeoGc_JWqSySshCeMQe6wfg9ZIqP77AJCLrR43CCb2KEVIvpz8FF3eYQ_oveD__L3RDghd5TW_nKNbCxDl2Mx0UG5GmdZqFf2z7T4/s400/original.png" width="400" /></a></div>
<br />Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com1tag:blogger.com,1999:blog-6981207552596141626.post-61912910247245405822011-10-21T15:04:00.000-07:002011-10-21T15:04:24.753-07:00Combine compilation() and installation() in LFScript?A new parser for the LFS XML sources (ScriptFactory) is almost finished. It's code is much cleaner than the current ScriptFactory implementation and contains almost no package specific rules (which made the old ScriptFactory a pain to maintain).<br />
<br />
Checking the output scripts made me question if it is necessary to keep the <i>compilation()</i> and <i>installation()</i> functions separate. I always had them separated, because the commands in <i>installation()</i> are modified to install the package to a fake root directory.<br />
<br />
However, because a small amount of packages use one installation command in between compilation commands, the order of commands is slightly distorted in those scripts. It's nothing serious, but I'm still wondering if combining the two functions would be a cleaner solution. It would break compatibility with earlier LFScript 4.0 scripts though.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-41322851475631354272011-10-19T08:45:00.000-07:002011-10-19T08:46:15.538-07:00No indentation in LFS-7.0I've decided to change the layout of the scripts I'm preparing for LFS-7.0.<br />
<br />
Until now, most commands in a script had an indentation of 2 or 4 spaces. However, this always presented a few problems, especially with the 'cat' command, which potentially could lead to bugs. To simplify things (and avoid unnecessary bugs) I decided to remove the indentation.<br />
<br />
I then made some creative use of the '#' (comment) character to clearly mark the different sections of the script.<br />
<br />
Here is a comparison, the left script is in the new layout (click to enlarge):<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS2yywoakd_9uByb2GKj2k_eE1RJZ55i1Yjw-duX9K_m5Ee9YR5Wtw5uARm152ABVzXwH6dFk9MlblgEZy9s3nw6e8v0N5ntd8DVW1cu9umafAjP3YMKLXkY7q3ap0xBD7IQ2NhJVRy6k/s1600/indent_change.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="152" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS2yywoakd_9uByb2GKj2k_eE1RJZ55i1Yjw-duX9K_m5Ee9YR5Wtw5uARm152ABVzXwH6dFk9MlblgEZy9s3nw6e8v0N5ntd8DVW1cu9umafAjP3YMKLXkY7q3ap0xBD7IQ2NhJVRy6k/s400/indent_change.png" width="400" /></a></div>
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Personally, I believe the scripts look much better than before.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-71272028535710113212011-10-03T13:42:00.000-07:002011-10-03T13:55:13.693-07:00Et tu, Wuala?<div style="font-family: inherit;">
As some of you may know, I've been a real fan of Wuala. Their free "trading space" functionality made it possible to keep a lot of GB in the cloud (including the LFScript LiveCD images). And because it's secure it was also perfect for my personal backups.</div>
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But in a year, that will be gone... By then, I'll only have 2 GB left, which is not enough to publish Live CD's (not even mentioning that my personal backups will be gone).<br />
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Wuala made the unfortunate decision to kill one of the two features which made me use it, and had me talking people into using it. They tell me that "trading storage" had to go, to make room for new (really not impressive) features, which loosely translates to "<i>we are now owned by a corporation that expects us to make money, so now please buy that which used to be free</i>". </div>
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And that is not the cynic in me talking, no! I learned about Wuala in <a href="http://www.youtube.com/watch?v=3xKZ4KGkQY8">a presentation </a>that talked about this very feature being the very thing that defined Wuala. Trading storage equals Wuala.<br />
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There already have been a lot of <a href="https://forum.wuala.com/viewtopic.php?f=39&t=2231">people complaining about the issue</a>, so let's hope they change their mind about this.<br />
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In the mean time, please recommend alternatives to me. Thanks.</div>
Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com1tag:blogger.com,1999:blog-6981207552596141626.post-72532459452690465722011-09-25T16:35:00.000-07:002011-09-25T16:35:22.900-07:00Logic SimulatorThis weekend, I've started working on an application that I have been wanting to build for a long time.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3RDWX7yvI7LpHlU3S7rAU40DM8EZz1LxQQ2DOOMpRyngA_OtxyL9eV054uJEPdOcLC4llP2eEnhA9oTaljdKO4M7rId3ZvQ6TxvpUrwcqkN1nS0mMtQkhO9OfrJ-SOswclwJqH_lpbN0/s1600/inv-sr-latch_circuit.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="333" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh3RDWX7yvI7LpHlU3S7rAU40DM8EZz1LxQQ2DOOMpRyngA_OtxyL9eV054uJEPdOcLC4llP2eEnhA9oTaljdKO4M7rId3ZvQ6TxvpUrwcqkN1nS0mMtQkhO9OfrJ-SOswclwJqH_lpbN0/s400/inv-sr-latch_circuit.png" width="400" /></a></div>
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It's a logic simulator. Above picture shows a working simulation of an <span style="text-decoration: overline;">SR</span>-latch (a memory cell) composed of two NAND-gates, connected to two switches and one LED.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0tag:blogger.com,1999:blog-6981207552596141626.post-60177853776988150612011-08-30T06:05:00.000-07:002011-08-30T06:06:36.129-07:00Thunder Website LaunchedI've just launched a <a href="http://marcelweb.nl/thunder/">website</a> for "Thunder", my new Text user Interface project. <br />
You can now also download a compiled version of Thunder, which makes it easier for new developers to get started.<br />
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There are a couple of things not working (for example, the API is not yet accessible), and there might also be some problems with the binary release (I have not checked the source in a while) but I'll be fixing all those issues over the next couple of days.<br />
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The important thing for me was to get it out there.<br />
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Developers, try to build the <a href="http://content.wuala.com/contents/marcelvdboer/Sync/Thunder/source/thunder/readme.htm#example">Example Application</a> and let me know what you think.Marcelhttp://www.blogger.com/profile/02501772195556460522noreply@blogger.com0